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76 Reviews | 25 w/ Responses
A few things I gotta say:
*To work on stuff*
-If you want to use music, plz use more original music, such as some loops on NG.
-You use the V-cam to much. (If that is one) allowing the player to see both the enemies and the boss, it would be much more pleasing to the eyes.
-Plz show the damage going down, not just a "-w/e dmg value"
-A better looking interface would be nice.
-More moves for the boss
-The boss having MP would also be nice.
-items
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Is so poorly done, that it makes me laugh, good job! =D
Author's Response:
why dos everyone insalt me then thank me?
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Try working on everything, and then resubmit, like the animation and then keep going.
Better luck next time.
Also, thats morally fucked up. I hope someone pisses on your grave.
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I loved the parts by MindChamber and Stamper the most, some of the others were good. I don't think I saw one by Tom Fulp.
Good job to all the contributors!
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but I loved every damn second of this, I loved the German to =3
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You even said yourself that you ripped this game off of another site, which gets you a zero.
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"W/o a doubt, a phenominal tutorial."
But one major question (eh, not really major)
You said, "An arguement is basically a part of the function that allows the user to give it some input when the function is called."
But I'm wondering, (For me to understand the term "arguement" better, would it make more sense to say is as, "An argument is basically a part of the function that allows the user to give it some input as to how the function is called, and normally changing the outcome of the function based on it's value."?
I think I made it more complex, but is that still right in terms of an "argument"?
Author's Response:
An argument is just an "input" for a function, or at least that's how I like to think of it.
For example, if you have an "enemy" class, and have a function that spawns enemies, but want the strength of the enemies to depend on what difficulty the game is on, then you could define the spawn function with a difficulty argument:
function spawn (difficulty) {
if(difficulty == 3) {
//something;
}
}
then when you'd call the spawn function, you'd say:
spawn(3)
or
spawn(4)
and then the value in the parenthesis would get passed into the function under the variable name difficulty.
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I give you the 6 points on one thing, the animation.
Music: No, plz, make something original enough not to be forced to come up w/ copying from other series/genres. I made the movie so damn cliche, it was hard to follow the entire movie w/o wanting to through up from lack of originality.
Story: Eh, decent. Annoying, because once again, lack of personality. Three strong sources of energy, (Triforce?)
Flow: To damn fast, you obviously didn't watch the flow of the movie to let plots develope overtime.
Animation: Great, but you obviously got lazy at some points
Voice Acting: No, absolutly horrible, hire someone if you need to, hell ppl like to do that kind of stuff for free!
Really, a nice series, could do better.
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A great song, only to be ruined by an amatuer collab, Why does only the .swfer get credit for this collab? Not cool.
And no, avatar would get owned in a fight.
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Although I wouldn't call this "advanced" (no offense intended) it was still a good tutorial.
Looking forward to erm, your next flash application! lol
Author's Response:
Yeah, I know it isn't advanced - bear in mind I made this after about a month of buying Flash. Also, I had to say something like that otherwise people would complain that I didn't explain how to make a button or whatever. Perhaps on reflection it was the wrong word, but what's done is done!
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