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doctormellow

9 Game Reviews w/ Response

All 35 Reviews

Lacking...

Lack of space, which creates irritation.

Lack of challenges, hold down the down button and I got 11k

Lack of graphics, if you're going to enlarge the shit out of something, enlarge something that is detailed.

Lack of GUI, you have to wait until after you die to see your score, which is poorly shown in plain white text, without a border.

Alpharius120 responds:

Space: I can see where that might get annoying.
Challenges: I never knew that could happen... Weird.
Graphics: That is why I'm going coding lol.
GUI: I didn't set that up, but I do agree on this.

3.8?

Rather surprising. This game contained the generic everything. Gradient rape on the graphics, the "Glitch" level which is so new nowadays, and the forgeting-how-to-keep-the-bullies-hea lth-at-zero-when-he-dies thing.

Overall, this game (For how you made it seem like it was a huge anticipation) was really, just another flash game, that needs alot more work.

muffinman9 responds:

Yeah, it's overrated a lot (but don't think I 5'd this everyday, I 5'd it once when I submitted it but the 3.8 score is the power of others) part 2 will be better (I created most of this last year), but generic? I don't know many games which feature killing telletubbies AND barbie AND a windows spoof

W/o a doubt, a phenominal tutorial.

But one major question (eh, not really major)
You said, "An arguement is basically a part of the function that allows the user to give it some input when the function is called."

But I'm wondering, (For me to understand the term "arguement" better, would it make more sense to say is as, "An argument is basically a part of the function that allows the user to give it some input as to how the function is called, and normally changing the outcome of the function based on it's value."?

I think I made it more complex, but is that still right in terms of an "argument"?

Al6200 responds:

An argument is just an "input" for a function, or at least that's how I like to think of it.

For example, if you have an "enemy" class, and have a function that spawns enemies, but want the strength of the enemies to depend on what difficulty the game is on, then you could define the spawn function with a difficulty argument:

function spawn (difficulty) {
if(difficulty == 3) {
//something;
}
}

then when you'd call the spawn function, you'd say:

spawn(3)

or

spawn(4)

and then the value in the parenthesis would get passed into the function under the variable name difficulty.

Well done

Although I wouldn't call this "advanced" (no offense intended) it was still a good tutorial.

Looking forward to erm, your next flash application! lol

Neo-13 responds:

Yeah, I know it isn't advanced - bear in mind I made this after about a month of buying Flash. Also, I had to say something like that otherwise people would complain that I didn't explain how to make a button or whatever. Perhaps on reflection it was the wrong word, but what's done is done!

This tutorials are great...

But your obviously scrambling for a higher BA by making several unstead of just making one w/ all this knowledge, which doesn't deserve more than 5/10, sure this review could be posted as not helpful, but what your doing is plain wrong, to bad you're not gonna do anything about it.

ZiggyZack99 responds:

What's a BA? The only reason I'm making multiple is so that users can browse and pick the one they need with a short load time. Also, it's easier.

Simple and Clean

Well done, I wish you would have shown a little bit more with sound, but you title says what you get, I just hoped you would put in more...

ZiggyZack99 responds:

OK.

I'm sorry.

But their is nothing "advanced" in this tutorial; exempting the "Keeping you shit on Newgrounds" code, which was nice, but besides that, it really wouldn't take much for someone to learn on their own.

Lolzer responds:

Many People found it useful..... Many People get confused on their first try at flash. The aim of this tut was to help them....

Ok game

The combat system go tedious, and when you had to wait literally a few minutes to do something, (get out of guard posistion) it wasn't worth it...

SeethingSwarm responds:

Glad you kinda liked it. Well, there are many ways you can approach a fight. Me, I almost never block except with archers and such.

Fun lil game.

Great game, the only thing I could recommend is redoing some of the guys spawning (when ur at the nazi secret base) I ended up dieing once and with that yellow tank their, I just couldnt' keep up, sides that... good game.

Oh and that German was intereresting, sehr gut. Aber, Warum hast du das getan?

Anyways, the German was nice to see it being simplistic so even the guys in German 1 and 2 could understand it.

I-smel responds:

Thanks, I did it cos I got a D in German. So it was kind of ironic that none of the nazis in the game could speak German either. I almost hade Hitler say something before he died like "Thanks for playing" in German, but then I realised I don't know how to say that.

Real men hold down the SHIFT key when they shout on the interweb.

Joe George @doctormellow

Age 31, Male

Columbus, OH

Joined on 2/22/08

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